#pragma once

#include "../Utilities/utilities.h"
#include "Defines.h"
#include "Vertex.h"

class cModel
{
public:
	int		m_ID;
	char	m_fileModel[MAX_LENGTH_NAME];

	Vertex			*m_aVertices;
	int				m_iNumVertices;

	unsigned int	*m_aIndices;
	int				m_iNumIndices;
	int				m_iNumFaces;

	GLuint			m_vboIds[2];

public:
	cModel();
	cModel(int id, const char *fileModel);
	virtual ~cModel();

	void Init();
};
